Sunday, April 6, 2014

The Aardvark-Vanaheim Pilgrimage: Cerebus 7: Mothers & Daughters 1: Flight



Absurd Ascents

Cerebus: Flight
Issues 151-162
October 1991-September 1992
 246 pages 


Flight begins by continuing the ending of Melmoth. This seventh book in the aardvark’s chronicle tells of the failed revolt in the town of Iest, follows Cerebus into different dimensions where some workings of the universe are explained to him, and a parody of the Punisher and vigilante sexual frustration. The volume shifts from action to the philosophical to funny for a captivating balance.

Within the issue, a three page sequence captured the themes and tone of the entire book. This sequence begins on page 62. Seven men armed with swords, shields, and murderous looks, with and yelling “EYAAAAAA.” These attackers charge across the cobble-stoned streets toward four sword-wielding Cirinists (think of them as extremely conservative republican radical militant feminists). The Cirinists exude an aura of calm. They hold their swords at relaxed angels and slightly inclined their heads in their space at the bottom of the page. Disdain is conveyed with no depicted facial features with such skill that viewers begin to question their self worth.


Page 63 hides the carnage behind block letter words. A whole page filled with only words. Nothing like this ever appeared in a comic previously read and few pages since have utilized a similar technique.
Page 64 brings the twist cinched this three page full-page sequence. Three of the Cirinists gaze directly at the reader (in the context of the story they’re looking at Cerebus standing on a balcony) and all the attackers lie dead and bleeding on the street, chopped from life by the Cirinists.


Of everything from this first book in the Mothers & Daughters storyline, these three pages hold the themes of the story. The themes multiply from the conflict suggested in the title and goes on to include the opposition of female and male, calm set against excitement, individuality set against anonymity (in that readers can see the faces of the attackers but the faces of the Cirinists are concealed  both by not facing the reader and by wearing hoods), attack versus defense, motion/change set against immobility and stasis/stability. Given that the Cirinists easily cut down the male attackers, without any of the four suffering death or even injury, at this point in the story the Cirinists/mothers and the list of ideas they represent from the above paragraph have a pretty secure grip on power and control in the society.

Cerebus, as he does in so much of the book, escapes this dichotomy and acts as a wild card. He was the one that incited the attack on the Cirinists, and he’s the one the Cirinists look up to in the lower panel of page 64. But the look up contains no admiration, but based on the angle of Cirinist eyebrows, contains rather annoyance and disdain that such a trickster would dare exist and upset the order of Cirinist rule. Cerebus, in the first compact panel of page 65 appears too surprised by the easily defeated rebellion. Juxtaposing this small panel after the three large expansive pages of the Cirinists in action, aids in the emphasis of Cerebus limited power (in comparison with the Cirinists) and also conveys the unbalanced ratio set with another dichotomy of order (Cirinists) and chaos (Cerebus). The above ideas ooze throughout the storyline, an impressive bit of work for four panels at the beginning of a 49 issue story arc.

When rereading this volume another welcome aspect is the greater clarification of the larger idea and universal workings taking place in the story and that have been limited and alluded to in previous pages:
            glowing coins
            the hooded aardvark
            the scrawny wrinkly aardvark with bad hair
            Astoria
            Suenteus Po
            various tribes, groups, idols, etc.

While the explanation is greatly welcome, it creates the concern of how to
1. Speak/write about the profound without sounding trite
2. What images to use in tandem with this weighty and lengthy exposition
3, How to make this massive (but welcome) info dump from being too boring

Sim and Gerhard masterfully apply the absurd (and not for the first time) and the surreal to match and accompany the written explanations to provide apt and attention holding visuals, but also visuals that connect to the conveyed ideas that provide a bit of grandeur that enhances the written word.  A giant celestial chess game hints at some rules to the universe and some control over one’s destiny without any need for melodramatic belittling explanations. During Cerebus’s ascent through the Nth Spheres thin columns of images offset the text which is displayed like a long dense Robert Creely poem. Lots of white space stretches across the page and this emptiness works a double duty. Not only does it mirror the otherworldly journey of Cerebus, it also doesn’t overwhelm the reader with a page packed tight with complex text and images. Here distinct equal spaces reside on the page and Cerebus: Flight comes as close as possible to squaring the circle in comic books by composing an equal area for the image and the word.

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