Monday, March 11, 2013

Conan the Barbarian #13: The Woman on the Wall:Part One



Bêlit of Ramah En Ram

Each issue of Brian Wood’s Conan the Barbarian seems to function as an allegory. Readers are reading a story about Conan, but not really, there is something larger going on…like watching The Birds, or reading Moby Dick or some other well wrought piece of literature.  Issue 13’s idea behind the McGuffin holds, if not a set of instructions, at least some considerations for responding to a loved one anchored in anguish.

The opening to “The Woman on the Wall” hits the reader with confusing crush of en media res.  The situation is even more disconcerting since the last time the readers were shown Conan, he was aboard the Tigress, talking at Bêlit, and attempting to aid her. Wood provides readers enough information to clarify Conan’s presence in the large mercenary force besieging the city but it is not until later in the issue. This hesitancy in fully orienting the reader not only serves as an entertaining shift in narrative, but also serves as an apt allegory for Conan’s efforts to succor Bêlit.

The well-walled fortress of Ramah En Ram sits isolated upon a desert plain. The range of tans and yellows used by Dave Stewart in this issue add a layer of heat and oppression and dusty itchiness that leaks discomfort from the page, and makes a reader feel as if they’ve sweated and had it burned away and evaporated from the heat seeping out of the panels. The confusion at the opening of the issue and the dead solitary dry setting serves as a metaphor for the main point of the issue—the mindset of Bêlit.

Bêlit appears in seven panels in this comic, yet she doesn’t speak a single word throughout the issue. In fact, Bêlit spoke only one word in issue 12, “Conan.” These seven panels of silence in issue 13 are the allegorical axis about which the book revolves.

The first of Bêlit’s seven panels is set in the present time of the story. It depicts her standing silhouetted against a rising desert sun standing, alone, upon the ramparts of the fortress wall with her hair blowing in the dry desert wind. The text in the panel reads “As a ghost is wont to do.” No surprise, the “ghost” here is in reference to Bêlit. The image of Bêlit is ghost-like, a silhouette, all details obliterated as she stands in darkness…a cut-out from reality and the rest of life. Bêlit stands apart, alone, an outsider, removed from life, isolated, dead in a certain sense. Yet she’s dead only in a sense, certainly not she’s not bereft of mental or physical power.

The next panel maintains the same setting and provides a close-up of Bêlit with the viewer looking up at her, her right arm stretched forward and her gaze straight ahead, locked and confronting the reader. Pain and loss may exist here, but no weakness, no confusion about the situation which she is undergoing. The divine essence that accompanied Bêlit from when she first appeared in Conan’s dream, and masterfully depicted by Becky Cloonan, still accompanies her in this panel. Mirko Colak, in the positioning of Bêlit in the center of the panel and the orientation of the viewer’s gaze, captures the expression on her face that conveys both the sorrow and power of knowing some divine truth. The text written in this panel is “Every day at dawn, this rose of Ramah En Ram appears, the ghost of the fortress. Is she yearning to see my face, the Cimmerian wonders miserably, or merely scanning the field in hopes of seeing my corpse?” Wood gives the reader two points of view in this narrator’s box. The first sentence comes from the narrator and contains a mere statement of fact. Yet it compares Bêlit to both a rose and ghost, and it situates her appearances at dawn, a time of new beginnings, when the day is full of potential when anything can happen, growth, life, beauty (the rose) or endings, death, despair (ghost). The later half of the text shifts the point of view to Conan who instantly assumes that he is the cause Bêlit’s isolation and the cause of Bêlit’s joy or sorrow. A solipsistic young barbarian male, Conan assumes this situation is all about him and he can’t see, or perhaps doesn’t want to consider the possibility, that he is peripheral to Bêlit’s actions.

In later panels N’Yaga tells Conan “Crom would laugh at you right now. Again, leave her be.” “She is our Queen; we dare not question her. She does as she feels she needs to, and she has and likely always will.” N’Yaga recognizes and respects the power and choice and autonomy of Bêlit and as such lets her live her own life and honors her choices. Conan, for whatever reasons…selfishness, good intentions, most likely some odd tangle of the two, doesn’t or can’t accept this laissez faire approach and sets out on his own to exert his power upon Bêlit. Wood’s script raises the question of what action is best for responding to a loved one’s suffering. Does one step back and let them work it out on their own, or does one step forward and actively offer assistance? Who can know for sure? No wonder Crom laughs.

The third panel in which Bêlit appears shifts the setting to a time in the present story’s past. It shows the bare feet of Bêlit (and some of the best rendered toes every appearing in a comic book) walking away from the Tigress over the wooden pier in the port of Asgalun Shem. The text in the panel reads, “Above all else, Shem is rich, and men are ever fighting over it. This is the land of Bêlit’s birth.” These words, juxtaposed with Bêlit’s steps, show her leaving her crew and career for her home and land, yet violence and fighting still accompany her. The steps from an active roll of dolling out death and violence upon the seas to defending against the violence exerted upon her homeland.

Perhaps the invading army, or at least Conan’s part in the army, represents the good wishes of loved ones trying to reach out and aid those in the midst of suffering? Too often the desire to help and good-intentioned actions are perceived as an attack, a violent exertion of power and control over another person’s life…a control and theft of power for the individual to make her own choices…yet, what happens when the person isn’t in their right mind and isn’t capable of making decisions…and how is an outside party to know that this is the case for the individual? And in the context of our story, how can Conan know? Surely, Crom must be laughing again.

The fourth panel shows Bêlit from behind, wrapped in a faded red cloak with a hood, her hair blowing forward from the wind pushing her from behind. Seagulls soar in the sky on her left, she moves towards a walled city upon a hill which also has gulls hovering above it. Bêlit pauses here, on the threshold of the pier. The next panel (the fifth in which Bêlit appears) has the Pirate Queen turning her head to look back, her hair blowing about her sad eyes. The sixth panel of Bêlit continues the turn of her head to a 7/8’s gaze where she almost gazes full on at the reader. Wood provides no text, and the expression Colak draws for Bêlit’s face holds a host of possibilities: regret, sorrow, a final farewell, disbelief at her past life, a promise to return, a plea for help? The gaze would perplex even Crom. The lack of text in these three panels lets Bêlit serve as a mirror to the reader, letting readers determine what Bêlit shows and feels and how Conan, or any loved one, should respond to a suffering loved one who is walking away from their choices and returning home.

The final panel directs the reader’s gaze so that Bêlit is walking towards the viewer. Conan is silhouetted (just as Bêlit was in her first appearance…here he is the ghost). Two gulls in flight flank Bêlit on both sides and she raises her hood, her back to Conan and the Tigress, with her head tilted down and to the right (towards the direction of Conan). The text: “And so she returns to it. As Conan watches her walk away, he half expects her to fade from view, to be swallowed up into the city, as if she were a ghost. A dream, perhaps. That might be a relief to the Cimmerian. It might spare him a great deal of pain.” Again, Conan sees imagines, even hopes, Bêlit to be a fantasy, a ghost, a vivid dream now ending. He knows that Bêlit’s suffering will cause him anguish too. The final words in this panel, spoken by N’Yaga, offer advice to Conan, “Leave her be, barbarian.”

Conan, in fairness, tries, but he’s never been one for too much inaction. Like Oedipus, he jumps forward and prefers swinging a sword to sitting despite the added trouble and suffering that may accompany it. As for Bêlit and her motivations and intentions and the way in which she came to be in the fortress, they remain an enigma to both readers and Conan. The barbarian has made his choice though, and believes he is acting to the advantage of Bêlit. Whether such belief holds true, who can say? What action best fits how to respond to an anguished loved one? Surely Crom must be laughing still.

Tuesday, March 5, 2013

Kill Shakespeare: The Tide of Blood 1


 Tempest

One of the measures for great literature is its endurance of time…a text that remains supple enough to adapt to an unknown future bolsters its chance at enduring and remaining relevant to some fundamental element of humanity that it reaches and can touch past its age of origin. Shakespeare is really good at touching. 

The current story arc in Kill Shakespeare takes the characters Romeo, Hamlet, Juliet, Othello, Miranda, and others and launches them on new adventures.  Telling new adventures with old characters is nothing new, especially in comics. New adventures of Spider-Man, Batman, the Avengers, and the myriad incarnations of the X-Men have been entertaining readers for over 40 years, so it seems about time that Juliet, Hamlet, and friends cavort in some new tales.

Idolizing great literature as a “hands off” artifact ensures its death faster than instant viewing on Netflix. These adaptations, along with entertaining, serve as fresh corridors for readers to find their way to the plots, scope, and dirty jokes of Shakespeare’s original dramas. Likewise, they serve as fresh lens for those comfortable with plays and poems to consider the works from a different perspective.

The opening four panels mimic the readers’ experience of progressing into a world of fiction. The first panel is a square of black with what looks to be the edge of a leaf of grass cutting into the square from the upper right hand corner with a dew drop hanging from the edge (and another drop following close behind. The tension of the hanging drop mimics the anticipation of the reader at the beginning of the book; where a read still holds onto reality, but gets ready to fall into the story. The second panel has the water drop fall, springing the leaf the up amidst a “V” of tan cuts into the black square, similar to the jolt readers sometimes experience when dropping into the story. The third panel has the drop bursting on the sleeping temple of Romeo with the text of “Bestir…” at the cusp of awakening into a dream of a fresh story and vibrant fictional world. The fourth panel has a wide open eye that looks like Sauron’s eye after a Visine treatment. The text reads “…Bestir, Romeo.” The fully open eye mimics the reader awakening fully into the story, completely absorbed in the tale that unfolds on the page and imagination. Here the reader falls into the tale, fully awakening into the dream world of the story just as Romeo awakens into his own dream within the dream of McCreery, Del Col, and Belanger.

For first time-readers dropping into the third installment of Kill Shakespeare, the creative team supplies them with the needed information to drift into the story. The basic plot of this issue involves a drunken Romeo trying to come to terms with Hamlet having stolen his girlfriend, and an odd set of dreams involving Prospero’s daughter Miranda. When Miranda appears in person, Romeo tosses aside his flask (although one suspects he has a spare) and sets sail with Hamlet, Juliet, Othello, and Miranda to Prospero’s island.

The story is fanciful and fun and there are no pretensions or obscure Shakespeare scholarship that readers need acquire to enjoy this tale.

Visually, Belanger’s inks hold and fascinate the eye. His lines in the panels remain dynamic, but are at their best when chubby and broad in demarcating boundaries.  On page 21, the central panel of nine panels depicts Miranda stating “I come to beg for thy assistance.”  The up-tilt of Miranda’s head, the thick line of her lower-right eyelid and the lower line on her lower lip convey a subtle lushness to the character that simultaneously anchors her in the panel and contributes to her pleading, adding a subtle mark of attraction and beauty to her request for aid.


Miranda stands before a collapsed Romeo who, at the end of his dream, states “I am banished, alone.” One can imagine Caliban echoing this phrase upon Prospero’s island. Yet Miranda’s reply is kinder than the words Caliban would receive from Sycorax, “You are not. I shall come to thee…I promise.” This statement gains gravity with Miranda’s looming stance over Romeo, the hood covering a third of her face gives her the power and presence of one of the Fates, the clutched grimoire and flowing hair express the knowledge and active intention that physically supports her uttered words of support.

Scenes such as these permeate the pages of Kill Shakespeare and reward those willing to read new adventures of some venerable characters in English literature. While reading Hamlet never gets old, and holds rewards and surprises upon rereading; it’s still refreshing to read him in some radically new adventures.